Alternate Melee Weapon skills
Polearm, Spear, Staff
No changes are made to these skills.
Swords
Defaults:Each skill defaults at -2 per step of difference, Plus familiarity penalties.
Familiarity Penalties:
-1 per 20% of weight difference or -1 per 6" of length difference, whichever is worse.
The new skills and the old skills they replace are as follows:
Knife
Main-Gauche
Jitte/Sai
Knife
Shortsword
Tonfa
Smallsword
Saber
Shortsword
Fencing retreats and such are now 'style' related. Take a perk to represent the appropriate training and stylistic knowledge for fencing retreats. (However, I do agree with ME of Chainlink and Concrete; Fencing Parry is bunk.)
Longsword
Broadsword
Rapier
Greatsword
Two Handed Sword.
Note: Greatsword ONLY refers to the use huge, heavy blades that usually require two hands to use such as Zweihander and Greatsword. The GM may decide if this includes Bastard Swords as they do straddle the line between Two handed swords and Long swords. They can arguably belong in Greatsword as most of their uses have reach 2, this means that Greatsword applies to the one handed use of a Bastard Sword, but not to the two-handed use of a Longsword. That is still Longsword.
New Techniques
Jitte/SaiAverage
Defaults: Shortsword -2 or Knife -3
Allows one to claim the +2 in a quick contest to disarm an opponent.
Tonfa
Average
Default Shortsword -3 or Fast Draw (Sword) -3
This is the fast switching of a Tonfa's grip, as the skill described on B209
Axes and Maces
Two Handed Flail and Two Handed Axe/Mace no longer exist, there is just Flail, and Axe/Mace. A player may chose to either start with training in one or two handed version of the weapon. Optionally, if the GM wishes to have distinction , Two handed Flail and Two Handed Axe/Mace may be average techniques based on Flail and Axe/Mace respectively with a default of -2, but I personally think familiarity should be enough.Important: Familiarity still applies, but it is -1 per 2 lbs of weight difference. (Adjusted for SM scale)
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